Linearity: additivity and scaling, no translation of space

Beginner Mathematics
Created by Best · 01.06.2026 at 06:20 UTC

A map $T$ is linear if $T(\mathbf{u}+\mathbf{v})=T(\mathbf{u})+T(\mathbf{v})$ and $T(c\mathbf{u})=cT(\mathbf{u})$. Consequence: $T(\mathbf{0})=\mathbf{0}$, so rigid translations of the plane are not linear maps in the vector-space sense .

Affine maps allow a constant offset; linear maps keep the origin nailed down. Translation by nonzero $\mathbf{a}$ fails because $T(\mathbf{0})\neq\mathbf{0}$. Knowing images of basis vectors determines $T$ on all inputs because every input is a unique linear combination of basis vectors and linearity extends from generators.

Parallel equally spaced lines map to parallel equally spaced lines as a family. That grid preservation is the geometric signature of linearity. Reflection through a line through the origin, projection onto a coordinate axis, and shear fixing a line are familiar linear examples besides rotation.

Polar coordinates break vector-space structure globally, so the coordinate map is not linear on the underlying vector operations. Linearity is about respecting addition and scaling of displacements, not about every convenient coordinate chart .

Check your understanding. The tasks below rest on these ideas: Correct: linearity forces $T(\mathbf{0})=\mathbf{0}$, which a nonzero shift violates. Not quite: preserving distances and being differentiable are true of translation but do not bear on linearity, and translation keeps the dimension. Correct: write any $\mathbf{x}$ in the basis and push the combination through $T$ term by term. Not quite: this needs no orthonormality or squareness, and a linear map generally treats different inputs differently. Correct: preserving sums and scalings keeps grid lines straight, parallel, and evenly spaced. Not quite: linear maps never curve lines into circles or arcs, and they need not collapse the family to a point. Correct: a reflection through a line through the origin fixes $\mathbf{0}$ and preserves sums and scalings, so it is linear. Not quite: the other three move the origin (a translation, a shift, or a constant map), so none can be linear.

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Tasks
Question 1

Why does a rigid translation by a nonzero vector $\mathbf{a}$ fail to be linear?

Hint

Skim the paragraphs on a rigid translation by a nonzero vector fail to be linear in Linearity before choosing. Eliminate options that contradict a definition stated in the card.

Question 2

Knowing the images of the basis vectors determines a linear map on every input because:

Hint

Skim the paragraphs on Knowing images basis vectors determines in Linearity before choosing. Eliminate options that contradict a definition stated in the card.

Question 3

Under a linear map, a family of parallel, equally spaced lines becomes:

Hint

Skim the paragraphs on Under linear family parallel equally in Linearity before choosing. Eliminate options that contradict a definition stated in the card.

Question 4

Which of these is a linear map of $\mathbb{R}^2$ (besides a rotation)?

Hint

Skim the paragraphs on of these is a linear map of (besides a rotation) in Linearity before choosing. Eliminate options that contradict a definition stated in the card.

Card Info
  • Topic: Mathematics
  • Difficulty: Beginner
  • Completed: 0 users
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